Regeneration is a passive skill available at level 0 in the mental tree. It causes a wounded player to slowly regenerate health at a constant rate. Allied players standing nearby will also regenerate a small amount of health.
Description[]
Harnesses a great concentration to slowly and continuously restore health to you and allies around you.
Passive Skill: is always in effect and cannot be cast
Level 1 | Level 2 | Level 10 | Level 15 | |
Health Restored | 0.5 hp/s | 1 hp/s | 5 hp/s | 7.5 hp/s |
Allied Health Restored | 0.2 hp/s | 0.4 hp/s | 2 hp/s | 3 hp/s |
Healing Range | 3.3m | 3.6m | 6m | 7.5m |
Trivia[]
- First introduced in version 0.5.
- Regeneration is far less useful while actually in combat, as the regeneration rate is far too slow to keep a player alive, even at high levels. However it is excellent at recovering health outside of battle. This makes it well suited for the mental skill tree.