Regeneration is a passive skill available at level 0 in the mental tree. It causes a wounded player to slowly regenerate health at a constant rate. Allied players standing nearby will also regenerate a small amount of health.
Harnesses a great concentration to slowly and continuously restore health to you and allies around you.
Passive Skill: is always in effect and cannot be cast
|Level 1||Level 2||Level 10||Level 15|
|Health Restored||0.5 hp/s||1 hp/s||5 hp/s||7.5 hp/s|
|Allied Health Restored||0.2 hp/s||0.4 hp/s||2 hp/s||3 hp/s|
- First introduced in version 0.5.
- Regeneration is far less useful while actually in combat, as the regeneration rate is far too slow to keep a player alive, even at high levels. However it is excellent at recovering health outside of battle. This makes it well suited for the mental skill tree.